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Industrial Agriculture

Tier 0 society technology · Biology
SocietyTier 0BiologyStarting tech

Industrial Agriculture is a tier 0 society technology (Biology) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Crop Development Hub, Agriculture District, Arkship Deck and 1 more and leads to 2 technologies. Console: research_technology tech_industrial_farming.

Industrial AgricultureBiology· tier 0start
Base cost
known at start
Area
Society
Tier
0
Draw weight
—
Path from start
none
ID
tech_industrial_farming

What Industrial Agriculture unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Industrial Agriculture

Empires that meet its conditions start with it (start_tech).

What Industrial Agriculture leads to

Technologies that list it as a prerequisite.

In the game

Large-scale industrial farms growing nutrient-rich produce allows a civilization to grow its population manifold.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_industrial_farming

Industrial Agriculture: questions

How do I get Industrial Agriculture in Stellaris?

Every empire that meets its conditions starts with Industrial Agriculture.

What does Industrial Agriculture do?

It unlocks Crop Development Hub (building), Agriculture District (district), Arkship Deck (district) and Orchard Forest (district). It leads to Bio-Reactor and Eco Simulation.

What is the ID of Industrial Agriculture?

The technology's ID is tech_industrial_farming. To get it with the console: research_technology tech_industrial_farming (Stellaris 4.5.2).

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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