
Hyper Relays
Hyper Relays is a rare tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Hyperlane Breach Points. It unlocks Relay Network Dummy. Console: research_technology tech_hyper_relays.
What Hyper Relays unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Living Metal Constructioncondition
Relay Network Amenitiescondition
Relay Network Amenities Gestaltcondition
Relay Network Dummy
Relay Network Movementcondition
Relay Network Stabilitycondition
Hyper Relaycondition
Hyper Relaycondition
How to get Hyper Relays
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 2 technologies, 5,500 base research with this one
- DLC: overlord
In the game
Hyper Relays form a chain of structures built outside the gravity well of systems, allowing fast travel from relay to relay rather than requiring transit to established hyperlane entrances.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_hyper_relaysDraw weight script, as in common/technology/00_overlord_tech.txt
factor = 0.5
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_rare_crystals
has_technology = tech_rare_crystals
has_country_flag = has_market_access
}
}
modifier = {
factor = 0.2
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_particles
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius
}
has_trait_in_council = {
TRAIT = leader_trait_spark_of_genius_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
has_seen_any_bypass = relay_bypass
}
}
modifier = {
factor = 2
has_any_hyper_relay = yes
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_finish
}
modifier = {
factor = 1.5
has_seen_any_bypass = relay_bypass
}
modifier = {
factor = 1.25
has_technology = tech_experimental_subspace_navigation
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_hyper_relays
}
}
}
modifier = {
factor = @ap_grasp_the_void_travel_tech
has_ascension_perk = ap_grasp_the_void
}
modifier = {
factor = @eager_explorer_effect
is_eager_explorer_empire = yes
}Hyper Relays: questions
How do I get Hyper Relays in Stellaris?
Research Hyperlane Breach Points first (2 technologies in the whole chain); then Hyper Relays can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Hyper Relays do?
It unlocks Living Metal Construction (edict), Relay Network Amenities (edict), Relay Network Amenities Gestalt (edict), Relay Network Dummy (edict), Relay Network Movement (edict), Relay Network Stability (edict) and 1 more.
What is the ID of Hyper Relays?
The technology's ID is tech_hyper_relays. To get it with the console: research_technology tech_hyper_relays (Stellaris 4.5.2).
How much does Hyper Relays cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_overlord_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.