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Gravity Snares

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field ManipulationGrand Archive

Gravity Snares is a tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 2,000 research. It has no prerequisite technology. It leads to 3 technologies. Console: research_technology tech_gravity_wells.

Gravity SnaresField Manipulation· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
none
ID
tech_gravity_wells

What Gravity Snares unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase module · 2

How to get Gravity Snares

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)

What Gravity Snares leads to

Technologies that list it as a prerequisite.

In the game

Localized concentrations of quantum mass can be used to create short bursts of extreme gravity. If manipulated correctly, such a gravitational force could theoretically capture and contain a creature of any size without harm.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_gravity_wells

Gravity Snares: questions

How do I get Gravity Snares in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does Gravity Snares do?

It unlocks Orbital Ring Vivarium Tank (starbase module) and Vivarium Tank (starbase module). It leads to Artificial Breeding, Curator Containment Protocols and Micro Singularity Enhancements.

What is the ID of Gravity Snares?

The technology's ID is tech_gravity_wells. To get it with the console: research_technology tech_gravity_wells (Stellaris 4.5.2).

How much does Gravity Snares cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_grand_archive_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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