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Hyperlane Breach Points

Tier 2 physics technology · Particles
PhysicsTier 2Particles

Hyperlane Breach Points is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Hyperspace Travel. It unlocks Bio-Hyperlane Field II, Hyper Drive II and Imprinted Breach Point Memories and leads to 3 technologies. Console: research_technology tech_hyper_drive_2.

Hyperlane Breach PointsParticles· tier 22,500
Base cost
2,500
Area
Physics
Tier
2
Draw weight
75
Path from start
1 techs, 2,500 research
ID
tech_hyper_drive_2

What Hyperlane Breach Points does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +25%Automatic Resettlement Chance
  • Unlocks Component: Hyperdrive II
    Hyperdrive II We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.

What Hyperlane Breach Points unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Megastructure · 1
Starbase building · 1

How to get Hyperlane Breach Points

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

What Hyperlane Breach Points leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Hyperlane Breach Points
    • Uses bio-ships

In the game

We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_hyper_drive_2
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_discovery_adopt
}
modifier = {
	factor = @ap_grasp_the_void_travel_tech
	has_ascension_perk = ap_grasp_the_void
}
modifier = {
	factor = @eager_explorer_effect
	is_eager_explorer_empire = yes
}
modifier = {
	factor = 10
	mid_game_years_passed > 0
	has_country_flag = chosen_empire
}

Hyperlane Breach Points: questions

How do I get Hyperlane Breach Points in Stellaris?

Research Hyperspace Travel first; then Hyperlane Breach Points can be drawn as one of the 3 physics research options.

What does Hyperlane Breach Points do?

It gives +25% Automatic Resettlement Chance. It unlocks Hyper Relay (megastructure), Bio-Hyperlane Field II (ship component), Hyper Drive II (ship component), Imprinted Breach Point Memories (ship component) and Transit Hub (starbase building). It leads to Hyper Relays, Hyperspace Slipstreams and Wormhole Stabilization.

What is the ID of Hyperlane Breach Points?

The technology's ID is tech_hyper_drive_2. To get it with the console: research_technology tech_hyper_drive_2 (Stellaris 4.5.2).

How much does Hyperlane Breach Points cost?

2,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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