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Habitat Expansion

Tier 4 engineering technology · Voidcraft
EngineeringTier 4VoidcraftRare

Habitat Expansion is a rare tier 4 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 10,000 research. It needs Orbital Habitats and Star Fortress. It unlocks Habitat Central Control and leads to Advanced Space Habitation. Console: research_technology tech_habitat_2.

Habitat ExpansionVoidcraft· tier 410,000
Base cost
10,000
Area
Engineering
Tier
4
Draw weight
35
Path from start
6 techs, 22,500 research
ID
tech_habitat_2

What Habitat Expansion does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Habitat Max Districts

What Habitat Expansion unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Habitat Expansion

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 6 technologies, 22,500 base research with this one
  1. Offworld Constructionstarting tech
  2. Starbase Constructionstarting tech
  3. Starportstarting tech
  4. Starhold2,500 · tier 2
  5. Star Fortress5,000 · tier 3
  6. Orbital Habitats5,000 · tier 3
Conditions (potential)
  • Not: Wilderness empire
  • Not: Nomadic empire

What Habitat Expansion leads to

Technologies that list it as a prerequisite.

In the game

Our early habitats were primitive things compared to the efficient designs we can now develop.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_habitat_2
Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
	factor = 0
	NOT = {
		any_owned_planet = {
			is_planet_class = pc_habitat
		}
	}
}
modifier = {
	factor = 10
	is_void_dweller_empire = yes
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_habitat_2
		}
	}
}

Habitat Expansion: questions

How do I get Habitat Expansion in Stellaris?

Research Orbital Habitats and Star Fortress first (6 technologies in the whole chain); then Habitat Expansion can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Habitat Expansion do?

It gives +1 Habitat Max Districts. It unlocks Habitat Central Control (building). It leads to Advanced Space Habitation.

What is the ID of Habitat Expansion?

The technology's ID is tech_habitat_2. To get it with the console: research_technology tech_habitat_2 (Stellaris 4.5.2).

How much does Habitat Expansion cost?

10,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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