StellarisDB

Interplanetary Commerce

Tier 0 society technology · Statecraft
SocietyTier 0StatecraftStarting tech

Interplanetary Commerce is a tier 0 society technology (Statecraft) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Commercial Zones and leads to Offworld Trade Companies. Console: research_technology tech_interplanetary_commerce.

Interplanetary CommerceStatecraft· tier 0start
Base cost
known at start
Area
Society
Tier
0
Draw weight
—
Path from start
none
ID
tech_interplanetary_commerce

What Interplanetary Commerce unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Building · 1

How to get Interplanetary Commerce

Empires that meet its conditions start with it (start_tech).

Conditions (potential)
  • Not: Gestalt Consciousness

What Interplanetary Commerce leads to

Technologies that list it as a prerequisite.

In the game

With new planetary markets comes new opportunities for commerce. Business will be booming.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_interplanetary_commerce

Interplanetary Commerce: questions

How do I get Interplanetary Commerce in Stellaris?

Every empire that meets its conditions starts with Interplanetary Commerce.

What does Interplanetary Commerce do?

It unlocks Commercial Zones (building). It leads to Offworld Trade Companies.

What is the ID of Interplanetary Commerce?

The technology's ID is tech_interplanetary_commerce. To get it with the console: research_technology tech_interplanetary_commerce (Stellaris 4.5.2).

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?