
Living Test Subjects
Living Test Subjects is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It has no prerequisite technology. Console: research_technology tech_living_test_subjects.
What Living Test Subjects does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -5%Research Cost ( Society)
How to get Living Test Subjects
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers.
It needs no other technology.
- DLC: Shadows of the Shroud
In the game
The utilization of basic slime-spawned lifeforms as willing test subjects greatly improves research efficiency.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_living_test_subjectsLiving Test Subjects: questions
How do I get Living Test Subjects in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It also has conditions (see Requirements on this page).
What does Living Test Subjects do?
It gives -5% Research Cost ( Society).
What is the ID of Living Test Subjects?
The technology's ID is tech_living_test_subjects. To get it with the console: research_technology tech_living_test_subjects (Stellaris 4.5.2).
How much does Living Test Subjects cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_extreme_frontiers_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.