
Maulers
Maulers is a tier 1 society technology (Biology) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Combat Mandibles, Juvenile Mauler and Juvenile Offspring Mauler and leads to 4 technologies. Console: research_technology tech_maulers.
What Maulers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Ship Type: Juvenile MaulerJuvenile Mauler The Mauler is the most basic military ship, armed with close range weapons and thick carapace armor.
What Maulers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Maulers
Empires that meet its conditions start with it (start_tech).
- Uses bio-ships
What Maulers leads to
Technologies that list it as a prerequisite.
In the game
Breakthroughs in bio-engineering have allowed the growth of space-faring, FTL-capable craft with military applications.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_maulersDraw weight script, as in common/technology/00_biogenesis_tech.txt
factor = 1000
Maulers: questions
How do I get Maulers in Stellaris?
Every empire that meets its conditions starts with Maulers.
What does Maulers do?
It unlocks Combat Mandibles (ship component), Juvenile Mauler (ship size) and Juvenile Offspring Mauler (ship size). It leads to Composite Mandibles, Improved Mauler Development, Standardized Mauler Incubation and Weavers.
What is the ID of Maulers?
The technology's ID is tech_maulers. To get it with the console: research_technology tech_maulers (Stellaris 4.5.2).
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.