
Standardized Mauler Incubation
Standardized Mauler Incubation is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Maulers. Console: research_technology tech_mauler_build_speed.
What Standardized Mauler Incubation does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- -5%Mauler Build Cost
- +25%Juvenile Mauler Build Speed
- +25%Mature Mauler Build Speed
- +25%Elder Mauler Build Speed
- +25%Juvenile Offspring Mauler Build Speed
- +25%Mature Offspring Mauler Build Speed
- +25%Elder Offspring Mauler Build Speed
- Mauler Build Cost: -5% Mauler Build Speed: +25%
How to get Standardized Mauler Incubation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
- Uses bio-ships
In the game
These incubation chambers accelerate the gestation of embryonic warships within nutrient-dense biopods. Though rudimentary, they mark the first step toward a fleet that is not constructed, but grown.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mauler_build_speedStandardized Mauler Incubation: questions
How do I get Standardized Mauler Incubation in Stellaris?
Research Maulers first; then Standardized Mauler Incubation can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Standardized Mauler Incubation do?
It gives -5% Mauler Build Cost, +25% Juvenile Mauler Build Speed, +25% Mature Mauler Build Speed, +25% Elder Mauler Build Speed, +25% Juvenile Offspring Mauler Build Speed and 2 more.
What is the ID of Standardized Mauler Incubation?
The technology's ID is tech_mauler_build_speed. To get it with the console: research_technology tech_mauler_build_speed (Stellaris 4.5.2).
How much does Standardized Mauler Incubation cost?
1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.