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Spore Launcher

Tier 1 society technology · Biology
SocietyTier 1Biology

Spore Launcher is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Improved Spore Launcher. Console: research_technology tech_weaver_bio_healing_1.

Spore LauncherBiology· tier 11,000
Base cost
1,000
Area
Society
Tier
1
Draw weight
100
Path from start
2 techs, 1,000 research
ID
tech_weaver_bio_healing_1

How to get Spore Launcher

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

The whole research path: 2 technologies, 1,000 base research with this one
  1. Maulersstarting tech
  2. Weaversstarting tech
Conditions (potential)
  • Uses bio-ships

What Spore Launcher leads to

Technologies that list it as a prerequisite.

In the game

Regenerative pods are launched to deliver strong healing compounds to allied ships.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weaver_bio_healing_1

Spore Launcher: questions

How do I get Spore Launcher in Stellaris?

Research Weavers first (2 technologies in the whole chain); then Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Spore Launcher do?

It leads to Improved Spore Launcher.

What is the ID of Spore Launcher?

The technology's ID is tech_weaver_bio_healing_1. To get it with the console: research_technology tech_weaver_bio_healing_1 (Stellaris 4.5.2).

How much does Spore Launcher cost?

1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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