
Spore Launcher
Spore Launcher is a tier 1 society technology (Biology) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Weavers. It leads to Improved Spore Launcher. Console: research_technology tech_weaver_bio_healing_1.
How to get Spore Launcher
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
The whole research path: 2 technologies, 1,000 base research with this one
- Uses bio-ships
What Spore Launcher leads to
Technologies that list it as a prerequisite.
In the game
Regenerative pods are launched to deliver strong healing compounds to allied ships.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_healing_1Spore Launcher: questions
How do I get Spore Launcher in Stellaris?
Research Weavers first (2 technologies in the whole chain); then Spore Launcher can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Spore Launcher do?
It leads to Improved Spore Launcher.
What is the ID of Spore Launcher?
The technology's ID is tech_weaver_bio_healing_1. To get it with the console: research_technology tech_weaver_bio_healing_1 (Stellaris 4.5.2).
How much does Spore Launcher cost?
1,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.