
Living Metal
Living Metal is a tier 5 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 16,000 research. It needs Offworld Construction. It unlocks Living Metal and leads to Adaptive Armor Hardening. Console: research_technology tech_mine_living_metal.
What Living Metal unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Living Metal
How to get Living Metal
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 30) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
What Living Metal leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Improved Living Metal
- Nomadic empire
In the game
Mining and processing the rare living metals is exceedingly difficult, but successful application of the mutable alloys yields incomparable advantages.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mine_living_metalDraw weight script, as in common/technology/00_strategic_resources_tech.txt
factor = 0.5
modifier = {
factor = 0
is_nomadic = no
NOT = {
any_planet_within_border = {
has_deposit = d_living_metal_deposit
}
}
}
modifier = {
factor = 0
is_nomadic = yes
NOT = {
has_country_flag = sr_living_metal_found
}
}Living Metal: questions
How do I get Living Metal in Stellaris?
Research Offworld Construction first; then Living Metal can be drawn as one of the 3 engineering research options.
What does Living Metal do?
It unlocks Living Metal (resource). It leads to Adaptive Armor Hardening.
What is the ID of Living Metal?
The technology's ID is tech_mine_living_metal. To get it with the console: research_technology tech_mine_living_metal (Stellaris 4.5.2).
How much does Living Metal cost?
16,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_strategic_resources_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.