
Adaptive Armor Hardening
Adaptive Armor Hardening is a tier 5 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Armor Hardening and Living Metal. It unlocks Living Reactive Armor and Living Reactive Scales. Console: research_technology tech_armor_hardeners_2.
What Adaptive Armor Hardening unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Adaptive Armor Hardening
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 9 technologies, 49,750 base research with this one
In the game
Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_armor_hardeners_2Adaptive Armor Hardening: questions
How do I get Adaptive Armor Hardening in Stellaris?
Research Armor Hardening and Living Metal first (9 technologies in the whole chain); then Adaptive Armor Hardening can be drawn as one of the 3 engineering research options.
What does Adaptive Armor Hardening do?
It unlocks Living Reactive Armor (ship component) and Living Reactive Scales (ship component).
What is the ID of Adaptive Armor Hardening?
The technology's ID is tech_armor_hardeners_2. To get it with the console: research_technology tech_armor_hardeners_2 (Stellaris 4.5.2).
How much does Adaptive Armor Hardening cost?
24,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.