
Mega-Engineering
Mega-Engineering is a rare tier 5 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Zero Point Power. It leads to 10 technologies. Console: research_technology tech_mega_engineering.
What Mega-Engineering does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +20,000Resource Storage Capacity
- +2Arc Furnace Capacity
- +2Dyson Swarm Capacity
- +3Station Capacity
What Mega-Engineering unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Galactic Wonderscondition
Master Builderscondition
Remove the Interlopercondition
Repair the Shattered Ringcondition
Architectural Renaissancecondition
Architectural Renaissance Nomadcondition
Living Metal Constructioncondition
Completed Ring World Sectioncondition
Dyson Spherecondition
Interstellar Assemblycondition
Matter Decompressorcondition
Mega Art Installationcondition
Mega Shipyardcondition
Quantum Catapultcondition
Quantum Catapultcondition- Quantum Catapultcondition
- Restored Stellar Cannoncondition
Science Nexuscondition
Sentry Arraycondition
Stellar Cannon 3condition
Strategic Coordination Centercondition
How to get Mega-Engineering
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 5 technologies, 42,750 base research with this one
What Mega-Engineering leads to
Technologies that list it as a prerequisite.
In the game
To complete construction projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mega_engineeringDraw weight script, as in common/technology/00_megastructures.txt
factor = 0.25
modifier = {
factor = 1.5
OR = {
has_trait_in_council = {
TRAIT = leader_trait_curator
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_2
}
has_trait_in_council = {
TRAIT = leader_trait_maniacal_3
}
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_mega_engineering
}
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 1
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 2
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 3
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 4
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 5
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_starhold
count >= 6
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 1
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 2
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 3
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 4
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 5
}
}
modifier = {
factor = 1.5
count_starbase_sizes = {
starbase_size = starbase_citadel
count >= 6
}
}
modifier = {
factor = 2
any_owned_planet = {
is_planet_class = pc_habitat
}
}
modifier = {
factor = 1.5
any_neighbor_country = {
has_technology = tech_mega_engineering
}
}
modifier = {
factor = 20
OR = {
has_any_megastructure_in_empire = yes
has_origin = origin_shattered_ring
}
}
modifier = {
factor = 1.5
is_nomadic = yes
count_starbase_sizes = {
starbase_size = starbase_waystation_2
count >= 1
}
}
modifier = {
factor = 1.5
is_nomadic = yes
count_starbase_sizes = {
starbase_size = starbase_waystation_2
count >= 3
}
}
modifier = {
factor = 1.5
is_nomadic = yes
count_starbase_sizes = {
starbase_size = starbase_waystation_3
count >= 1
}
}
modifier = {
factor = 1.5
is_nomadic = yes
count_starbase_sizes = {
starbase_size = starbase_waystation_3
count >= 3
}
}
modifier = {
factor = 1.5
is_nomadic = yes
any_owned_nonprimary_starbase = {
is_waystation_starbase = yes
solar_system = {
space_owner? = {
has_technology = tech_mega_engineering
}
}
}
}
modifier = {
factor = 20
is_nomadic = yes
any_owned_nonprimary_starbase = {
is_waystation_starbase = yes
solar_system = {
any_system_megastructure = {
always = yes
}
}
}
}Mega-Engineering: questions
How do I get Mega-Engineering in Stellaris?
Research Zero Point Power first (5 technologies in the whole chain); then Mega-Engineering can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Mega-Engineering do?
It gives +20,000 Resource Storage Capacity, +2 Arc Furnace Capacity, +2 Dyson Swarm Capacity and +3 Station Capacity. It unlocks Galactic Wonders (ascension perk), Master Builders (ascension perk), Remove the Interloper (decision), Repair the Shattered Ring (decision), Architectural Renaissance (edict), Architectural Renaissance Nomad (edict) and 13 more. It leads to Dyson Sphere, Gateway Construction, Interstellar Assembly, Matter Decompressor, Mega Art Installation, Mega Shipyard and 4 more.
What is the ID of Mega-Engineering?
The technology's ID is tech_mega_engineering. To get it with the console: research_technology tech_mega_engineering (Stellaris 4.5.2).
How much does Mega-Engineering cost?
24,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_megastructures.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.