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Mega-Engineering

Tier 5 engineering technology · Voidcraft
EngineeringTier 5VoidcraftRare

Mega-Engineering is a rare tier 5 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 24,000 research. It needs Zero Point Power. It leads to 10 technologies. Console: research_technology tech_mega_engineering.

Mega-EngineeringVoidcraft· tier 524,000
Base cost
24,000
Area
Engineering
Tier
5
Draw weight
20
Path from start
5 techs, 42,750 research
ID
tech_mega_engineering

What Mega-Engineering does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +20,000Resource Storage Capacity
  • +2Arc Furnace Capacity
  • +2Dyson Swarm Capacity
  • +3Station Capacity

What Mega-Engineering unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Mega-Engineering

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 20) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 5 technologies, 42,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1
  3. Cold Fusion Power2,500 · tier 2
  4. Antimatter Power5,000 · tier 3
  5. Zero Point Power10,000 · tier 4

What Mega-Engineering leads to

Technologies that list it as a prerequisite.

In the game

To complete construction projects of truly staggering scales we must first achieve a fundamental understanding of both the engineering and resource storage requirements for such megastructures.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_mega_engineering
Draw weight script, as in common/technology/00_megastructures.txt
factor = 0.25
modifier = {
	factor = 1.5
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_mega_engineering
		}
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 1
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 2
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 3
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 4
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 5
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_starhold
		count >= 6
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 1
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 2
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 3
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 4
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 5
	}
}
modifier = {
	factor = 1.5
	count_starbase_sizes = {
		starbase_size = starbase_citadel
		count >= 6
	}
}
modifier = {
	factor = 2
	any_owned_planet = {
		is_planet_class = pc_habitat
	}
}
modifier = {
	factor = 1.5
	any_neighbor_country = {
		has_technology = tech_mega_engineering
	}
}
modifier = {
	factor = 20
	OR = {
		has_any_megastructure_in_empire = yes
		has_origin = origin_shattered_ring
	}
}
modifier = {
	factor = 1.5
	is_nomadic = yes
	count_starbase_sizes = {
		starbase_size = starbase_waystation_2
		count >= 1
	}
}
modifier = {
	factor = 1.5
	is_nomadic = yes
	count_starbase_sizes = {
		starbase_size = starbase_waystation_2
		count >= 3
	}
}
modifier = {
	factor = 1.5
	is_nomadic = yes
	count_starbase_sizes = {
		starbase_size = starbase_waystation_3
		count >= 1
	}
}
modifier = {
	factor = 1.5
	is_nomadic = yes
	count_starbase_sizes = {
		starbase_size = starbase_waystation_3
		count >= 3
	}
}
modifier = {
	factor = 1.5
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			space_owner? = {
				has_technology = tech_mega_engineering
			}
		}
	}
}
modifier = {
	factor = 20
	is_nomadic = yes
	any_owned_nonprimary_starbase = {
		is_waystation_starbase = yes
		solar_system = {
			any_system_megastructure = {
				always = yes
			}
		}
	}
}

Mega-Engineering: questions

How do I get Mega-Engineering in Stellaris?

Research Zero Point Power first (5 technologies in the whole chain); then Mega-Engineering can be drawn as one of the 3 engineering research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Mega-Engineering do?

It gives +20,000 Resource Storage Capacity, +2 Arc Furnace Capacity, +2 Dyson Swarm Capacity and +3 Station Capacity. It unlocks Galactic Wonders (ascension perk), Master Builders (ascension perk), Remove the Interloper (decision), Repair the Shattered Ring (decision), Architectural Renaissance (edict), Architectural Renaissance Nomad (edict) and 13 more. It leads to Dyson Sphere, Gateway Construction, Interstellar Assembly, Matter Decompressor, Mega Art Installation, Mega Shipyard and 4 more.

What is the ID of Mega-Engineering?

The technology's ID is tech_mega_engineering. To get it with the console: research_technology tech_mega_engineering (Stellaris 4.5.2).

How much does Mega-Engineering cost?

24,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_megastructures.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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