StellarisDB

New Numbers

Tier 2 physics technology · Computing
PhysicsTier 2ComputingFirst Contact Story Pack

New Numbers is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. Console: research_technology tech_new_numbers.

New NumbersComputing· tier 23,000
Base cost
3,000
Area
Physics
Tier
2
Draw weight
0
Path from start
none
ID
tech_new_numbers

What New Numbers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +0.25Envoy Capacity
  • +5%All Technology Research Speed

How to get New Numbers

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

Conditions (potential)
  • DLC: first contact

In the game

After studying multiple pre-FTL civilizations, we have realized that there are many alternative ways to calculate the universe. It has even introduced new numbers into our mathematics.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_new_numbers

New Numbers: questions

How do I get New Numbers in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It also has conditions (see Requirements on this page).

What does New Numbers do?

It gives +0.25 Envoy Capacity and +5% All Technology Research Speed.

What is the ID of New Numbers?

The technology's ID is tech_new_numbers. To get it with the console: research_technology tech_new_numbers (Stellaris 4.5.2).

How much does New Numbers cost?

3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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