
Mineral Isolation
Mineral Isolation is a tier 3 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Deep Core Mining. It unlocks Deep Crust Extraction Grid. Console: research_technology tech_mining_3.
What Mineral Isolation does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Minerals Produced from Miners
What Mineral Isolation unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Mineral Isolation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 7,000 base research with this one
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Mineral Isolation
- Nomadic empire
- Not: Ascension perk: Galactic Weather Control
- Mineral Isolation
- Mineral Isolation
- Nomadic empire
- Ascension perk: Galactic Weather Control
In the game
Advanced spectrometry combines with fracking techniques and chemical flushing to rapidly exploit shallow and mid-depth deposits.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mining_3Mineral Isolation: questions
How do I get Mineral Isolation in Stellaris?
Research Deep Core Mining first (3 technologies in the whole chain); then Mineral Isolation can be drawn as one of the 3 engineering research options.
What does Mineral Isolation do?
It gives +5% Minerals Produced from Miners. It unlocks Deep Crust Extraction Grid (building).
What is the ID of Mineral Isolation?
The technology's ID is tech_mining_3. To get it with the console: research_technology tech_mining_3 (Stellaris 4.5.2).
How much does Mineral Isolation cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.