
Deep Core Mining
Deep Core Mining is a tier 2 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Geothermal Fracking. It unlocks Seismic Tunneling Yard and leads to Mineral Isolation. Console: research_technology tech_mining_2.
What Deep Core Mining does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%
Minerals Produced from Miners
What Deep Core Mining unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Deep Core Mining
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 3,000 base research with this one
What Deep Core Mining leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Deep Core Mining
- Nomadic empire
In the game
These massive drills are needed to access the rich mineral deposits that can often be found close to a planet's core.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mining_2Deep Core Mining: questions
How do I get Deep Core Mining in Stellaris?
Research Geothermal Fracking first (2 technologies in the whole chain); then Deep Core Mining can be drawn as one of the 3 engineering research options.
What does Deep Core Mining do?
It gives +5% Minerals Produced from Miners. It unlocks Seismic Tunneling Yard (building). It leads to Mineral Isolation.
What is the ID of Deep Core Mining?
The technology's ID is tech_mining_2. To get it with the console: research_technology tech_mining_2 (Stellaris 4.5.2).
How much does Deep Core Mining cost?
2,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.