StellarisDB

Penal Colonies

Tier 2 society technology · Statecraft
SocietyTier 2StatecraftRare

Penal Colonies is a rare tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Artificial Moral Codes. It unlocks Create Penal Colony. Console: research_technology tech_penal_colonies.

Penal ColoniesStatecraft· tier 23,000
Base cost
3,000
Area
Society
Tier
2
Draw weight
70
Path from start
1 techs, 6,000 research
ID
tech_penal_colonies

What Penal Colonies unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Decision · 1

How to get Penal Colonies

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

Conditions (potential)
  • Not: Gestalt Consciousness
  • Not: Nomadic empire

In the game

Through the development of special penal worlds, criminals can be rehabilitated through honest, hard labor. Some may be in need of permanent rehabilitation.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_penal_colonies
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0.5
modifier = {
	factor = 0.25
	NOR = {
		has_trait_in_council = {
			TRAIT = leader_trait_expertise_statecraft
		}
		has_trait_in_council = {
			TRAIT = leader_trait_curator
		}
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_penal_colonies
		}
	}
}
modifier = {
	factor = 2
	is_authoritarian = yes
}
modifier = {
	factor = 0
	num_owned_planets < 2
}

Penal Colonies: questions

How do I get Penal Colonies in Stellaris?

Research Artificial Moral Codes first; then Penal Colonies can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Penal Colonies do?

It unlocks Create Penal Colony (decision).

What is the ID of Penal Colonies?

The technology's ID is tech_penal_colonies. To get it with the console: research_technology tech_penal_colonies (Stellaris 4.5.2).

How much does Penal Colonies cost?

3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?