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Null Void Beam

Tier 2 physics technology · Particles
PhysicsTier 2ParticlesRare

Null Void Beam is a rare tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 1,250 research. It has no prerequisite technology. It unlocks Large Null Void Beam, Medium Null Void Beam, Null Void Siphon and 1 more. Console: research_technology null_void_beam.

Null Void BeamParticles· tier 21,250
Base cost
1,250
Area
Physics
Tier
2
Draw weight
0
Path from start
none
ID
null_void_beam

What Null Void Beam unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Null Void Beam

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

In the game

By harnessing the entropic nature of the Null Void, this beam can actually destroy energy.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology null_void_beam

Null Void Beam: questions

How do I get Null Void Beam in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.

What does Null Void Beam do?

It unlocks Large Null Void Beam (ship component), Medium Null Void Beam (ship component), Null Void Siphon (ship component) and Small Null Void Beam (ship component).

What is the ID of Null Void Beam?

The technology's ID is null_void_beam. To get it with the console: research_technology null_void_beam (Stellaris 4.5.2).

How much does Null Void Beam cost?

1,250 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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