
Advanced Node Culling
Advanced Node Culling is a rare tier 4 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Basic Node Culling. Console: research_technology tech_node_culling_3.
What Advanced Node Culling does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +2Restored Node Additional Skill
- +1Effective Councilor Skill
How to get Advanced Node Culling
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 5 technologies, 24,500 base research with this one
- Hive Mind
In the game
Culling an entire node is very inefficient. Instead, just trim the divergent and unwanted lobes.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_node_culling_3Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill < 6
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 7
}
}
modifier = {
factor = 1.5
any_owned_leader = {
is_councilor = yes
is_ruler = no
has_base_skill >= 9
}
}
modifier = {
factor = 0.25
NOR = {
has_trait_in_council = {
TRAIT = leader_trait_expertise_statecraft
}
has_trait_in_council = {
TRAIT = leader_trait_curator
}
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_node_culling_3
}
}
}Advanced Node Culling: questions
How do I get Advanced Node Culling in Stellaris?
Research Basic Node Culling first (5 technologies in the whole chain); then Advanced Node Culling can be drawn as one of the 3 society research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Advanced Node Culling do?
It gives +2 Restored Node Additional Skill and +1 Effective Councilor Skill.
What is the ID of Advanced Node Culling?
The technology's ID is tech_node_culling_3. To get it with the console: research_technology tech_node_culling_3 (Stellaris 4.5.2).
How much does Advanced Node Culling cost?
12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.