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Basic Node Culling

Tier 3 society technology · Statecraft
SocietyTier 3Statecraft

Basic Node Culling is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Rudimentary Node Culling. It leads to Advanced Node Culling. Console: research_technology tech_node_culling_2.

Basic Node CullingStatecraft· tier 36,000
Base cost
6,000
Area
Society
Tier
3
Draw weight
50
Path from start
4 techs, 12,500 research
ID
tech_node_culling_2

What Basic Node Culling does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +2Restored Node Additional Skill
  • +25%Councilor Experience Gain

How to get Basic Node Culling

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 4 technologies, 12,500 base research with this one
  1. Unified Governmentstarting tech
  2. Societal Unification1,000 · tier 1
  3. Colonial Centralization2,500 · tier 2
  4. Rudimentary Node Culling3,000 · tier 2
Conditions (potential)
  • Hive Mind

What Basic Node Culling leads to

Technologies that list it as a prerequisite.

In the game

Once removed, a replacement node is encouraged to grow within the proper environment. The secret is to feed it the previous node.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_node_culling_2
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 0.5
	any_owned_leader = {
		is_councilor = yes
		is_ruler = no
		has_base_skill < 4
	}
}
modifier = {
	factor = 1.5
	any_owned_leader = {
		is_councilor = yes
		is_ruler = no
		has_base_skill >= 5
	}
}
modifier = {
	factor = 1.5
	any_owned_leader = {
		is_councilor = yes
		is_ruler = no
		has_base_skill >= 7
	}
}
modifier = {
	factor = 1.5
	any_owned_leader = {
		is_councilor = yes
		is_ruler = no
		has_base_skill >= 9
	}
}

Basic Node Culling: questions

How do I get Basic Node Culling in Stellaris?

Research Rudimentary Node Culling first (4 technologies in the whole chain); then Basic Node Culling can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).

What does Basic Node Culling do?

It gives +2 Restored Node Additional Skill and +25% Councilor Experience Gain. It leads to Advanced Node Culling.

What is the ID of Basic Node Culling?

The technology's ID is tech_node_culling_2. To get it with the console: research_technology tech_node_culling_2 (Stellaris 4.5.2).

How much does Basic Node Culling cost?

6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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