
Xeno-Hydraulic Mastery
Xeno-Hydraulic Mastery is a tier 1 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs New Worlds Protocol. It unlocks Noxious Swamp. Console: research_technology tech_noxious_swamp.
What Xeno-Hydraulic Mastery unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Noxious Swamp
How to get Xeno-Hydraulic Mastery
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
The whole research path: 2 technologies, 1,250 base research with this one
- Not: Nomadic empire
In the game
Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aqueducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_noxious_swampDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 2
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 4
has_ascension_perk = ap_mastery_of_nature
}
modifier = {
factor = 0
NOT = {
any_owned_planet = {
has_deposit = d_noxious_swamp
}
}
}
modifier = {
factor = 0
num_owned_planets < 2
}Xeno-Hydraulic Mastery: questions
How do I get Xeno-Hydraulic Mastery in Stellaris?
Research New Worlds Protocol first (2 technologies in the whole chain); then Xeno-Hydraulic Mastery can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Xeno-Hydraulic Mastery do?
It unlocks Noxious Swamp (deposit).
What is the ID of Xeno-Hydraulic Mastery?
The technology's ID is tech_noxious_swamp. To get it with the console: research_technology tech_noxious_swamp (Stellaris 4.5.2).
How much does Xeno-Hydraulic Mastery cost?
1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.