StellarisDB

Weavers

Tier 1 society technology · Biology
SocietyTier 1BiologyStarting tech

Weavers is a tier 1 society technology (Biology) in Stellaris 4.5.2. Empires start with it. It needs Maulers. It unlocks Juvenile Offspring Weaver and Juvenile Weaver and leads to 9 technologies. Console: research_technology tech_weavers.

WeaversBiology· tier 1start
Base cost
known at start
Area
Society
Tier
1
Draw weight
100
Path from start
1 techs, 0 research
ID
tech_weavers

What Weavers does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Ship Type: Juvenile Weaver
    Juvenile Weaver The Weaver is a versatile mid-sized bioship, designed to outmaneuver larger foes and support fleet engagements.

What Weavers unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Weavers

Empires that meet its conditions start with it (start_tech).

Conditions (potential)
  • Uses bio-ships

What Weavers leads to

Technologies that list it as a prerequisite.

In the game

Building on the foundations of early bio-engineering, Weavers are crafted to balance agility with increased combat capabilities.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_weavers
Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
	factor = 0.1
	NOT = {
		years_passed > 10
	}
}
modifier = {
	factor = 10
	any_neighbor_country = {
		has_technology = tech_weavers
	}
}
modifier = {
	factor = 2
	years_passed > 15
}
modifier = {
	factor = 3
	years_passed > 20
}
modifier = {
	factor = 4
	years_passed > 30
}
modifier = {
	factor = 1.25
	has_tradition = tr_supremacy_adopt
}

Weavers: questions

How do I get Weavers in Stellaris?

Every empire that meets its conditions starts with Weavers.

What does Weavers do?

It unlocks Juvenile Offspring Weaver (ship size) and Juvenile Weaver (ship size). It leads to Energy Burster, Gloom Spores, Harbingers, Improved Weaver Development, Reload Jammer, Spore Launcher and 3 more.

What is the ID of Weavers?

The technology's ID is tech_weavers. To get it with the console: research_technology tech_weavers (Stellaris 4.5.2).

Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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