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Xeno-Linguistics

Tier 1 society technology · Statecraft
SocietyTier 1StatecraftRareGalactic Paragons

Xeno-Linguistics is a rare tier 1 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 1,250 research. It has no prerequisite technology. Console: research_technology tech_xeno_linguistics.

Xeno-LinguisticsStatecraft· tier 11,250
Base cost
1,250
Area
Society
Tier
1
Draw weight
0
Path from start
none
ID
tech_xeno_linguistics

What Xeno-Linguistics does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +20%First Contact Speed
  • Grants a small amount of Influence Allows Renowned Leaders to appear.

What Xeno-Linguistics unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Starbase building · 1
Starbase module · 1

How to get Xeno-Linguistics

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

Conditions (potential)
  • DLC: paragon
  • Regular empire (not gestalt)
  • Not: Gestalt Consciousness
  • Not: Homicidal empire

In the game

Given recent encounters with intelligent races, it is essential that we improve our xeno-linguistic capabilities.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_xeno_linguistics
Draw weight script, as in common/technology/00_soc_tech.txt
factor = 0
modifier = {
	add = 100
	AND = {
		is_regular_empire = yes
		is_homicidal = no
		is_gestalt = no
		perc_communications_with_playable > 0
	}
}

Xeno-Linguistics: questions

How do I get Xeno-Linguistics in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Xeno-Linguistics do?

It gives +20% First Contact Speed. It unlocks Recruitment Office (starbase building) and Waystation Recruitment Office (starbase module).

What is the ID of Xeno-Linguistics?

The technology's ID is tech_xeno_linguistics. To get it with the console: research_technology tech_xeno_linguistics (Stellaris 4.5.2).

How much does Xeno-Linguistics cost?

1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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