
Xeno-Linguistics
Xeno-Linguistics is a rare tier 1 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 1,250 research. It has no prerequisite technology. Console: research_technology tech_xeno_linguistics.
What Xeno-Linguistics does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +20%First Contact Speed
- Grants a small amount of Influence Allows Renowned Leaders to appear.
What Xeno-Linguistics unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Recruitment Officecondition
Waystation Recruitment Officecondition
How to get Xeno-Linguistics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
- DLC: paragon
- Regular empire (not gestalt)
- Not: Gestalt Consciousness
- Not: Homicidal empire
In the game
Given recent encounters with intelligent races, it is essential that we improve our xeno-linguistic capabilities.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_xeno_linguisticsDraw weight script, as in common/technology/00_soc_tech.txt
factor = 0
modifier = {
add = 100
AND = {
is_regular_empire = yes
is_homicidal = no
is_gestalt = no
perc_communications_with_playable > 0
}
}Xeno-Linguistics: questions
How do I get Xeno-Linguistics in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 1 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Xeno-Linguistics do?
It gives +20% First Contact Speed. It unlocks Recruitment Office (starbase building) and Waystation Recruitment Office (starbase module).
What is the ID of Xeno-Linguistics?
The technology's ID is tech_xeno_linguistics. To get it with the console: research_technology tech_xeno_linguistics (Stellaris 4.5.2).
How much does Xeno-Linguistics cost?
1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.