
Orbital Trash Dispersal
Orbital Trash Dispersal is a rare tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 4,000 research. It has no prerequisite technology. It unlocks Orbital Shed Disperser and Orbital Trash Disperser. Console: research_technology tech_orbital_trash_dispersal.
What Orbital Trash Dispersal unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Orbital Trash Dispersal
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
In the game
This orbital bombardment management system spams a planet with millions of minute, high-velocity projectiles, overwhelming planetside defensive grids with trash data. Ships equipped with this component will cause more damage during orbital bombardment.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_orbital_trash_dispersalDraw weight script, as in common/technology/00_megacorp_tech.txt
factor = 0
Orbital Trash Dispersal: questions
How do I get Orbital Trash Dispersal in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 1 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Orbital Trash Dispersal do?
It unlocks Orbital Shed Disperser (ship component) and Orbital Trash Disperser (ship component).
What is the ID of Orbital Trash Dispersal?
The technology's ID is tech_orbital_trash_dispersal. To get it with the console: research_technology tech_orbital_trash_dispersal (Stellaris 4.5.2).
How much does Orbital Trash Dispersal cost?
4,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_megacorp_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.