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Payload Padding

Tier 1 engineering technology · Voidcraft
EngineeringTier 1VoidcraftCosmic Storms

Payload Padding is a tier 1 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Cosmic Weather Models. It leads to Tempest Cage Architecture. Console: research_technology tech_ship_storm_weapons_1.

Payload PaddingVoidcraft· tier 11,250
Base cost
1,250 (scripted)
Area
Engineering
Tier
1
Draw weight
100
Path from start
2 techs, 3,500 research
ID
tech_ship_storm_weapons_1

What Payload Padding does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Negative Effects from Cosmic Storms on Ship Weapons: -45%

How to get Payload Padding

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

The whole research path: 2 technologies, 3,500 base research with this one
  1. Planetary Storm Negation1,000 · tier 1
  2. Cosmic Weather Models1,250 · tier 1
Conditions (potential)
  • DLC: cosmic storms

What Payload Padding leads to

Technologies that list it as a prerequisite.

In the game

A new approach to alloy use in military applications significantly reduces the ability of cosmic storms to interfere with energy weaponry and explosive payloads.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_ship_storm_weapons_1
Draw weight script, as in common/technology/00_cosmic_storm_tech.txt
modifier = {
	factor = 1.2
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_shared_knowledge
}
modifier = {
	factor = 1.5
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_protection_initiative
}
modifier = {
	factor = 1.75
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_galactic_management
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_utilization_protocols
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_manipulation_mandate
}
modifier = {
	factor = value:storm_callers_councilor_tech_discovery_chance_multiplier
	any_owned_leader = {
		is_councilor = yes
		OR = {
			is_councilor_type = councilor_storm_callers
			is_councilor_type = councilor_storm_callers_megacorp
		}
	}
}
modifier = {
	factor = @storm_chasers_storm_tech_weight_mult
	has_origin = origin_storm_chasers
}
modifier = {
	factor = 0
	is_nomadic = no
	num_cosmic_storms_encountered < 1
}
modifier = {
	factor = 2
	OR = {
		has_origin = origin_storm_chasers
		has_storm_attraction_civic = yes
	}
}

Payload Padding: questions

How do I get Payload Padding in Stellaris?

Research Cosmic Weather Models first (2 technologies in the whole chain); then Payload Padding can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).

What does Payload Padding do?

It leads to Tempest Cage Architecture.

What is the ID of Payload Padding?

The technology's ID is tech_ship_storm_weapons_1. To get it with the console: research_technology tech_ship_storm_weapons_1 (Stellaris 4.5.2).

How much does Payload Padding cost?

1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_cosmic_storm_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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