
Nanomechanics
Nanomechanics is a tier 1 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Scientific Method. It unlocks Materials Workshop and leads to Self-Connecting Circuitry. Console: research_technology tech_engineering_1.
What Nanomechanics unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Nanomechanics
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
- Not: Wilderness empire
What Nanomechanics leads to
Technologies that list it as a prerequisite.
In the game
Further breakthroughs in mechanical engineering required us to descend to the nanometric scale. We are now able to manipulate physical systems in never-before-seen ways.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_engineering_1Draw weight script, as in common/technology/00_eng_tech.txt
modifier = {
factor = 5
is_ai = yes
}
modifier = {
factor = 2
years_passed > 5
}
modifier = {
factor = 2
years_passed > 10
}
modifier = {
factor = 2
years_passed > 15
}
modifier = {
factor = 2
years_passed > 20
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}Nanomechanics: questions
How do I get Nanomechanics in Stellaris?
Research Scientific Method first; then Nanomechanics can be drawn as one of the 3 engineering research options. It also has conditions (see Requirements on this page).
What does Nanomechanics do?
It unlocks Materials Workshop (building). It leads to Self-Connecting Circuitry.
What is the ID of Nanomechanics?
The technology's ID is tech_engineering_1. To get it with the console: research_technology tech_engineering_1 (Stellaris 4.5.2).
How much does Nanomechanics cost?
1,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.