
Idyllic Architecture
Idyllic Architecture is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Weather Control Systems. It unlocks Organic Paradise, Paradise Dome and Utopian Communal Housing. Console: research_technology tech_paradise_dome.
What Idyllic Architecture unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Idyllic Architecture
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
- Any of
- Not: Gestalt Consciousness
- Civic: Rogue Servitor
- Origin: Forever Cruise
In the game
With the latest advances in architecture, landscaping and holographic technology, we shall build the homes of the future.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_paradise_domeDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_rare_crystals
has_technology = tech_rare_crystals
has_country_flag = has_market_access
}
}Idyllic Architecture: questions
How do I get Idyllic Architecture in Stellaris?
Research Weather Control Systems first; then Idyllic Architecture can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Idyllic Architecture do?
It unlocks Organic Paradise (building), Paradise Dome (building) and Utopian Communal Housing (building).
What is the ID of Idyllic Architecture?
The technology's ID is tech_paradise_dome. To get it with the console: research_technology tech_paradise_dome (Stellaris 4.5.2).
How much does Idyllic Architecture cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.