StellarisDB

Forever Cruise

Origin
Nomads

Forever Cruise is an origin in Stellaris 4.5.2. Requirements: Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Corporate Dominion or Private Prospectors or Bodysnatcher or Driven Assimilator. DLC: Nomads.

Kind
Origin
Group
Regular empires
Players can pick it
yes
ID
origin_forever_cruise
Forever Cruise
Forever Cruise

What Forever Cruise does

The game's own effect text (the civic's description key), then its modifier lines as the game prints them.

- Nomadic Origin

- Start with Situation: Passenger Satisfaction

- Start with a Crew and a Passenger species

- Unique  Arkship District: Service District

- Unique Job: Activity Manager

- Available  Arkship District Specializations:

- Forever Cruise District Specializations

- Available Buildings:

- Forever Cruise Buildings

Requirements

Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.

In the game

WARNING: Disables Settling The Forever Cruise travels the stars in search of wonder and excitement, where the birth of nebulae can be observed from the comfort of a sun lounger. The dedicated crew works tirelessly to cater to any passenger whim.

Try it in the empire builder →

Forever Cruise: questions

What are the requirements for Forever Cruise in Stellaris?

Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Corporate Dominion or Private Prospectors or Bodysnatcher or Driven Assimilator. DLC: Nomads.

What does the Forever Cruise origin do?

Its effects are listed in its description on this page.

What is the ID of Forever Cruise?

origin_forever_cruise (Stellaris 4.5.2).

Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).

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