
Forever Cruise
Forever Cruise is an origin in Stellaris 4.5.2. Requirements: Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Corporate Dominion or Private Prospectors or Bodysnatcher or Driven Assimilator. DLC: Nomads.
What Forever Cruise does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Nomadic Origin
- Start with Situation: Passenger Satisfaction
- Start with a Crew and a Passenger species
- Unique
Arkship District: Service District
- Unique Job: Activity Manager
- Available
Arkship District Specializations:
- Forever Cruise District Specializations
- Available Buildings:
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Nomadic empire
- Is not Xenophobe
- None of
- Does NOT have a Genocidal Civic
In the game
WARNING: Disables Settling The Forever Cruise travels the stars in search of wonder and excitement, where the birth of nebulae can be observed from the comfort of a sun lounger. The dedicated crew works tirelessly to cater to any passenger whim.
Try it in the empire builder →
Forever Cruise: questions
What are the requirements for Forever Cruise in Stellaris?
Is not Xenophobe; Does NOT have a Genocidal Civic. Not with civic Corporate Dominion or Private Prospectors or Bodysnatcher or Driven Assimilator. DLC: Nomads.
What does the Forever Cruise origin do?
Its effects are listed in its description on this page.
What is the ID of Forever Cruise?
origin_forever_cruise (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).