
Quantum Computing
Quantum Computing is a tier 1 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Scientific Method. It unlocks Field Dynamics Center and leads to Unified Field Theory. Console: research_technology tech_physics_1.
What Quantum Computing unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Quantum Computing
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
- Not: Wilderness empire
What Quantum Computing leads to
Technologies that list it as a prerequisite.
In the game
With processing speeds that defy classical limits, the potential of quantum computers is boundless. This revolutionary technology heralds a great leap into uncharted regions of problem-solving.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_physics_1Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 5
is_ai = yes
}
modifier = {
factor = 2
years_passed > 5
}
modifier = {
factor = 2
years_passed > 10
}
modifier = {
factor = 2
years_passed > 15
}
modifier = {
factor = 2
years_passed > 20
}
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}Quantum Computing: questions
How do I get Quantum Computing in Stellaris?
Research Scientific Method first; then Quantum Computing can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Quantum Computing do?
It unlocks Field Dynamics Center (building). It leads to Unified Field Theory.
What is the ID of Quantum Computing?
The technology's ID is tech_physics_1. To get it with the console: research_technology tech_physics_1 (Stellaris 4.5.2).
How much does Quantum Computing cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.