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Scientific Method

Tier 0 physics technology · Computing
PhysicsTier 0ComputingStarting tech

Scientific Method is a tier 0 physics technology (Computing) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Experimentation Chambers, Research Labs, Research District and 2 more and leads to 5 technologies. Console: research_technology tech_basic_science_lab_1.

Scientific MethodComputing· tier 0start
Base cost
known at start
Area
Physics
Tier
0
Draw weight
—
Path from start
none
ID
tech_basic_science_lab_1

What Scientific Method unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Scientific Method

Empires that meet its conditions start with it (start_tech).

What Scientific Method leads to

Technologies that list it as a prerequisite.

In the game

Testable predictions of observable phenomena.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_basic_science_lab_1
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 1000

Scientific Method: questions

How do I get Scientific Method in Stellaris?

Every empire that meets its conditions starts with Scientific Method.

What does Scientific Method do?

It unlocks Experimentation Chambers (building), Research Labs (building), Research District (district), Research Segment (district) and Thermotechnic Forum (district). It leads to Administrative AI, Exotic Materials Labs, Nanomechanics, Quantum Computing and Xenobiology.

What is the ID of Scientific Method?

The technology's ID is tech_basic_science_lab_1. To get it with the console: research_technology tech_basic_science_lab_1 (Stellaris 4.5.2).

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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