
Miniature Containment Fields
Miniature Containment Fields is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Zero-G Laboratories. It leads to Quantum Probes. Console: research_technology tech_space_science_2.
What Miniature Containment Fields does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Resources Produced from Research Stations
How to get Miniature Containment Fields
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 2 technologies, 2,500 base research with this one
What Miniature Containment Fields leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Miniature Containment Fields
- Nomadic empire
In the game
Containment force fields are excellent for isolating and holding various substances or specimens so they can be analyzed in detail.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_space_science_2Miniature Containment Fields: questions
How do I get Miniature Containment Fields in Stellaris?
Research Zero-G Laboratories first (2 technologies in the whole chain); then Miniature Containment Fields can be drawn as one of the 3 physics research options.
What does Miniature Containment Fields do?
It gives +10% Resources Produced from Research Stations. It leads to Quantum Probes.
What is the ID of Miniature Containment Fields?
The technology's ID is tech_space_science_2. To get it with the console: research_technology tech_space_science_2 (Stellaris 4.5.2).
How much does Miniature Containment Fields cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.