
Soil Remediation
Soil Remediation is a tier 1 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs New Worlds Protocol. It unlocks Quicksand Basin. Console: research_technology tech_quicksand_basin.
What Soil Remediation unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Quicksand Basin
How to get Soil Remediation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
The whole research path: 2 technologies, 1,250 base research with this one
- Not: Nomadic empire
In the game
The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_quicksand_basinDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 2
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 4
has_ascension_perk = ap_mastery_of_nature
}
modifier = {
factor = 0
NOT = {
any_owned_planet = {
has_deposit = d_quicksand_basin
}
}
}
modifier = {
factor = 0
num_owned_planets < 2
}Soil Remediation: questions
How do I get Soil Remediation in Stellaris?
Research New Worlds Protocol first (2 technologies in the whole chain); then Soil Remediation can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Soil Remediation do?
It unlocks Quicksand Basin (deposit).
What is the ID of Soil Remediation?
The technology's ID is tech_quicksand_basin. To get it with the console: research_technology tech_quicksand_basin (Stellaris 4.5.2).
How much does Soil Remediation cost?
1,250 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.