
Regenerative Hull Tissue
Regenerative Hull Tissue is a rare tier 3 society technology (Biology) in Stellaris 4.5.2. Its base cost is 5,000 research. It has no prerequisite technology. It unlocks Regenerative Hull Tissue. Console: research_technology tech_regenerative_hull_tissue.
What Regenerative Hull Tissue unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Regenerative Hull Tissue
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
In the game
A genetically altered version of silicon-based bacteria could potentially be manipulated to regenerate non-organic materials.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_regenerative_hull_tissueDraw weight script, as in common/technology/00_soc_tech.txt
factor = 0
Regenerative Hull Tissue: questions
How do I get Regenerative Hull Tissue in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 3 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Regenerative Hull Tissue do?
It unlocks Regenerative Hull Tissue (ship component).
What is the ID of Regenerative Hull Tissue?
The technology's ID is tech_regenerative_hull_tissue. To get it with the console: research_technology tech_regenerative_hull_tissue (Stellaris 4.5.2).
How much does Regenerative Hull Tissue cost?
5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.