StellarisDB

Refit Standards

Tier 3 society technology · Military Theory
SocietyTier 3Military Theory

Refit Standards is a tier 3 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Interstellar Fleet Traditions. It leads to Command Matrix. Console: research_technology tech_refit_standards.

Refit StandardsMilitary Theory· tier 34,000
Base cost
4,000
Area
Society
Tier
3
Draw weight
65
Path from start
1 techs, 6,500 research
ID
tech_refit_standards

What Refit Standards does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Ship Build Speed
  • -5%Ship Upkeep

How to get Refit Standards

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

What Refit Standards leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

In the game

Standardizing workflows for upgrading and retrofitting ship components can lead to massive efficiency gains.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_refit_standards
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 2
	is_militarist = yes
}

Refit Standards: questions

How do I get Refit Standards in Stellaris?

Research Interstellar Fleet Traditions first; then Refit Standards can be drawn as one of the 3 society research options.

What does Refit Standards do?

It gives +10% Ship Build Speed and -5% Ship Upkeep. It leads to Command Matrix.

What is the ID of Refit Standards?

The technology's ID is tech_refit_standards. To get it with the console: research_technology tech_refit_standards (Stellaris 4.5.2).

How much does Refit Standards cost?

4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?