
L-Gate Insight
L-Gate Insight is a rare dangerous repeatable engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 2,000 research, rising by 5,000 per level. It has no prerequisite technology. Console: research_technology tech_repeatable_lcluster_clue.
What L-Gate Insight does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- L-Gate Insight Gained: +1Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery.
How to get L-Gate Insight
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
- Country flag: encountered_first_lgate
- Not: Country flag: completed_lcluster_chain
- Not: Galaxy flag: l_cluster_opened
In the game
Intensive study within the fields of nanomachinery and subspace phenomena will eventually yield a new L-Gate Insight into the Disabled L-Gate mystery.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_lcluster_clueL-Gate Insight: questions
How do I get L-Gate Insight in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What is the ID of L-Gate Insight?
The technology's ID is tech_repeatable_lcluster_clue. To get it with the console: research_technology tech_repeatable_lcluster_clue (Stellaris 4.5.2).
How much does L-Gate Insight cost?
2,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_distant_stars_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.