
Fleet Management Procedures
Fleet Management Procedures is a tier 5 society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 50,000 research. It needs Doctrine: Fleet Liaisons. Console: research_technology tech_repeatable_naval_cap.
What Fleet Management Procedures does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +20Naval Capacity
How to get Fleet Management Procedures
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 4 technologies, 69,750 base research with this one
In the game
Improved fleet management procedures will free up the resources needed to maintain a bigger fleet.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_naval_capDraw weight script, as in common/technology/00_soc_tech_repeatable.txt
factor = @repatableTechFactor
Fleet Management Procedures: questions
How do I get Fleet Management Procedures in Stellaris?
Research Doctrine: Fleet Liaisons first (4 technologies in the whole chain); then Fleet Management Procedures can be drawn as one of the 3 society research options.
What does Fleet Management Procedures do?
It gives +20 Naval Capacity.
What is the ID of Fleet Management Procedures?
The technology's ID is tech_repeatable_naval_cap. To get it with the console: research_technology tech_repeatable_naval_cap (Stellaris 4.5.2).
How much does Fleet Management Procedures cost?
50,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.