
Flash Coolant
Flash Coolant is a repeatable physics technology (Particles) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Blue Lasers. Console: research_technology tech_repeatable_weapon_type_energy_fire_rate.
What Flash Coolant does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Energy Weapon Fire Rate
How to get Flash Coolant
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 2 technologies, 51,250 base research with this one
In the game
New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_weapon_type_energy_fire_rateDraw weight script, as in common/technology/00_phys_tech_repeatable.txt
factor = @repatableTechFactor
Flash Coolant: questions
How do I get Flash Coolant in Stellaris?
Research Blue Lasers first (2 technologies in the whole chain); then Flash Coolant can be drawn as one of the 3 physics research options.
What does Flash Coolant do?
It gives +5% Energy Weapon Fire Rate.
What is the ID of Flash Coolant?
The technology's ID is tech_repeatable_weapon_type_energy_fire_rate. To get it with the console: research_technology tech_repeatable_weapon_type_energy_fire_rate (Stellaris 4.5.2).
How much does Flash Coolant cost?
50,000 physics research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.