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Flash Coolant

Repeatable physics technology · Particles
PhysicsParticlesRepeatable

Flash Coolant is a repeatable physics technology (Particles) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Blue Lasers. Console: research_technology tech_repeatable_weapon_type_energy_fire_rate.

Flash CoolantParticles· repeatable50,000
Base cost
50,000
Per level
+5,000
Area
Physics
Tier
repeatable
Draw weight
15
Path from start
2 techs, 51,250 research
ID
tech_repeatable_weapon_type_energy_fire_rate

What Flash Coolant does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Energy Weapon Fire Rate

How to get Flash Coolant

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.

The whole research path: 2 technologies, 51,250 base research with this one
  1. Red Lasersstarting tech
  2. Blue Lasers1,250 · tier 1

In the game

New developments in tech cooling regularly surface, improving the stability and efficiency of our weapons systems, keeping them from blowing up the ships upon which they are mounted.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_repeatable_weapon_type_energy_fire_rate
Draw weight script, as in common/technology/00_phys_tech_repeatable.txt
factor = @repatableTechFactor

Flash Coolant: questions

How do I get Flash Coolant in Stellaris?

Research Blue Lasers first (2 technologies in the whole chain); then Flash Coolant can be drawn as one of the 3 physics research options.

What does Flash Coolant do?

It gives +5% Energy Weapon Fire Rate.

What is the ID of Flash Coolant?

The technology's ID is tech_repeatable_weapon_type_energy_fire_rate. To get it with the console: research_technology tech_repeatable_weapon_type_energy_fire_rate (Stellaris 4.5.2).

How much does Flash Coolant cost?

50,000 physics research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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