
Blue Lasers
Blue Lasers is a tier 1 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Red Lasers. It unlocks Blue Eye Beam, Large Blue Beam Projector, Large Blue Laser and 4 more and leads to 4 technologies. Console: research_technology tech_lasers_2.
What Blue Lasers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Damage
What Blue Lasers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Blue Lasers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
What Blue Lasers leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Blue Beam Projector
- Uses bio-ships
In the game
More powerful than red lasers, these blue variants emit electromagnetic radiation at a wavelength that appears blue or violet to most organics.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_lasers_2Draw weight script, as in common/technology/00_phys_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Blue Lasers: questions
How do I get Blue Lasers in Stellaris?
Research Red Lasers first; then Blue Lasers can be drawn as one of the 3 physics research options.
What does Blue Lasers do?
It gives +5% Army Damage. It unlocks Blue Eye Beam (ship component), Large Blue Beam Projector (ship component), Large Blue Laser (ship component), Medium Blue Beam Projector (ship component), Medium Blue Laser (ship component), Small Blue Beam Projector (ship component) and 1 more. It leads to Disruptors, Flash Coolant, Plasma Throwers and UV Lasers.
What is the ID of Blue Lasers?
The technology's ID is tech_lasers_2. To get it with the console: research_technology tech_lasers_2 (Stellaris 4.5.2).
How much does Blue Lasers cost?
1,250 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.