
High-Density Munitions
High-Density Munitions is a repeatable engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Railguns. Console: research_technology tech_repeatable_weapon_type_kinetic_damage.
What High-Density Munitions does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Kinetic Weapon Damage
How to get High-Density Munitions
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 3 technologies, 53,250 base research with this one
In the game
Ultra-dense slugs can punch through even the strongest of projected shields.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_weapon_type_kinetic_damageDraw weight script, as in common/technology/00_eng_tech_repeatable.txt
factor = @repatableTechFactor
High-Density Munitions: questions
How do I get High-Density Munitions in Stellaris?
Research Railguns first (3 technologies in the whole chain); then High-Density Munitions can be drawn as one of the 3 engineering research options.
What does High-Density Munitions do?
It gives +5% Kinetic Weapon Damage.
What is the ID of High-Density Munitions?
The technology's ID is tech_repeatable_weapon_type_kinetic_damage. To get it with the console: research_technology tech_repeatable_weapon_type_kinetic_damage (Stellaris 4.5.2).
How much does High-Density Munitions cost?
50,000 engineering research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.