
Coilguns
Coilguns is a tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Mass Drivers. It unlocks Bio-Coil Shard Accelerator, Large Bio-Coil Shard Accelerator, Large Coilgun and 4 more and leads to 2 technologies. Console: research_technology tech_mass_drivers_2.
What Coilguns does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Damage
What Coilguns unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Coilguns
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.
What Coilguns leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Bio-Coil Shard Accelerator
- Uses bio-ships
In the game
Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_mass_drivers_2Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
factor = 1.25
has_ethic = ethic_militarist
}
modifier = {
factor = 1.5
has_ethic = ethic_fanatic_militarist
}Coilguns: questions
How do I get Coilguns in Stellaris?
Research Mass Drivers first; then Coilguns can be drawn as one of the 3 engineering research options.
What does Coilguns do?
It gives +5% Army Damage. It unlocks Bio-Coil Shard Accelerator (ship component), Large Bio-Coil Shard Accelerator (ship component), Large Coilgun (ship component), Medium Bio-Coil Shard Accelerator (ship component), Medium Coilgun (ship component), Small Bio-Coil Shard Accelerator (ship component) and 1 more. It leads to Autocannons and Railguns.
What is the ID of Coilguns?
The technology's ID is tech_mass_drivers_2. To get it with the console: research_technology tech_mass_drivers_2 (Stellaris 4.5.2).
How much does Coilguns cost?
1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.