StellarisDB

Coilguns

Tier 1 engineering technology · Propulsion
EngineeringTier 1Propulsion

Coilguns is a tier 1 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 1,250 research. It needs Mass Drivers. It unlocks Bio-Coil Shard Accelerator, Large Bio-Coil Shard Accelerator, Large Coilgun and 4 more and leads to 2 technologies. Console: research_technology tech_mass_drivers_2.

CoilgunsPropulsion· tier 11,250
Base cost
1,250
Area
Engineering
Tier
1
Draw weight
95
Path from start
1 techs, 1,250 research
ID
tech_mass_drivers_2

What Coilguns does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Army Damage

What Coilguns unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Coilguns

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 95) and its weight modifiers.

What Coilguns leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Bio-Coil Shard Accelerator
    • Uses bio-ships

In the game

Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_mass_drivers_2
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Coilguns: questions

How do I get Coilguns in Stellaris?

Research Mass Drivers first; then Coilguns can be drawn as one of the 3 engineering research options.

What does Coilguns do?

It gives +5% Army Damage. It unlocks Bio-Coil Shard Accelerator (ship component), Large Bio-Coil Shard Accelerator (ship component), Large Coilgun (ship component), Medium Bio-Coil Shard Accelerator (ship component), Medium Coilgun (ship component), Small Bio-Coil Shard Accelerator (ship component) and 1 more. It leads to Autocannons and Railguns.

What is the ID of Coilguns?

The technology's ID is tech_mass_drivers_2. To get it with the console: research_technology tech_mass_drivers_2 (Stellaris 4.5.2).

How much does Coilguns cost?

1,250 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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