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Rift Sphere

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field ManipulationRareAstral Planes

Rift Sphere is a rare tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 5,000 research. It has no prerequisite technology. It unlocks Strange Wormhole, Planar Theorist and Riftwalker. Console: research_technology tech_rift_sphere.

Rift SphereField Manipulation· tier 25,000
Base cost
5,000
Area
Physics
Tier
2
Draw weight
0
Path from start
none
ID
tech_rift_sphere

What Rift Sphere unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

Bypass · 1
  • Strange Wormhole

How to get Rift Sphere

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

Conditions (potential)
  • DLC: astral planes

In the game

It seems that space and time tend to gather together in layers, all laid on top of one another. The trick is how to slip between the folds.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_rift_sphere

Rift Sphere: questions

How do I get Rift Sphere in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 2 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Rift Sphere do?

It unlocks Strange Wormhole (bypass), Planar Theorist (trait) and Riftwalker (trait).

What is the ID of Rift Sphere?

The technology's ID is tech_rift_sphere. To get it with the console: research_technology tech_rift_sphere (Stellaris 4.5.2).

How much does Rift Sphere cost?

5,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_astral_planes_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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