StellarisDB

Quantum Probes

Tier 2 physics technology · Computing
PhysicsTier 2Computing

Quantum Probes is a tier 2 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 2,000 research. It needs Miniature Containment Fields. It leads to Autonomous Station Protocols. Console: research_technology tech_space_science_3.

Quantum ProbesComputing· tier 22,000
Base cost
2,000
Area
Physics
Tier
2
Draw weight
85
Path from start
3 techs, 4,500 research
ID
tech_space_science_3

What Quantum Probes does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Resources Produced from Research Stations

How to get Quantum Probes

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 85) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 3 technologies, 4,500 base research with this one
  1. Offworld Constructionstarting tech
  2. Zero-G Laboratories1,000 · tier 1
  3. Miniature Containment Fields1,500 · tier 1

What Quantum Probes leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Quantum Probes
    • Nomadic empire

In the game

Advanced probes that can thoroughly analyze subjects on a sub-atomic level, generating a wealth of valuable research data.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_space_science_3

Quantum Probes: questions

How do I get Quantum Probes in Stellaris?

Research Miniature Containment Fields first (3 technologies in the whole chain); then Quantum Probes can be drawn as one of the 3 physics research options.

What does Quantum Probes do?

It gives +10% Resources Produced from Research Stations. It leads to Autonomous Station Protocols.

What is the ID of Quantum Probes?

The technology's ID is tech_space_science_3. To get it with the console: research_technology tech_space_science_3 (Stellaris 4.5.2).

How much does Quantum Probes cost?

2,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?