
Vultaum Reality Computer
Vultaum Reality Computer is a rare tier 4 society technology (Archaeostudies) in Stellaris 4.5.2. Its base cost is 12,000 research. It has no prerequisite technology. It unlocks Vultaum Reality Computer. Console: research_technology tech_secrets_vultaum.
What Vultaum Reality Computer unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Vultaum Reality Computer
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 0) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
- DLC: ancrel
In the game
The reality computers of the Vultaums were unique processing units, dedicated to analyzing existence itself, not quite through physics, but rather by trying to reverse engineer reality's source code and find the glitch that would finally allow the Vultaums to take down the simulation where they believed they lived.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_secrets_vultaumVultaum Reality Computer: questions
How do I get Vultaum Reality Computer in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 4 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Vultaum Reality Computer do?
It unlocks Vultaum Reality Computer (building).
What is the ID of Vultaum Reality Computer?
The technology's ID is tech_secrets_vultaum. To get it with the console: research_technology tech_secrets_vultaum (Stellaris 4.5.2).
How much does Vultaum Reality Computer cost?
12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_ancient_relics_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.