
Weaver Aura Caster
Weaver Aura Caster is a tier 4 society technology (Biology) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Weaver Organo-Tech Amplifier. It leads to Weaver Swift Shooter. Console: research_technology tech_weaver_bio_fire_rate_4.
How to get Weaver Aura Caster
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
The whole research path: 5 technologies, 15,000 base research with this one
- Uses bio-ships
What Weaver Aura Caster leads to
Technologies that list it as a prerequisite.
In the game
Generates dynamic bio-electric auras, vastly enhancing firing speed across multiple vessels, ensuring relentless pressure on enemy fleets.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_weaver_bio_fire_rate_4Draw weight script, as in common/technology/00_biogenesis_tech.txt
modifier = {
factor = 0
NOR = {
has_technology = tech_mine_volatile_motes
has_technology = tech_volatile_motes
has_country_flag = has_market_access
}
}Weaver Aura Caster: questions
How do I get Weaver Aura Caster in Stellaris?
Research Weaver Organo-Tech Amplifier first (5 technologies in the whole chain); then Weaver Aura Caster can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Weaver Aura Caster do?
It leads to Weaver Swift Shooter.
What is the ID of Weaver Aura Caster?
The technology's ID is tech_weaver_bio_fire_rate_4. To get it with the console: research_technology tech_weaver_bio_fire_rate_4 (Stellaris 4.5.2).
How much does Weaver Aura Caster cost?
8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_biogenesis_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.