StellarisDB

Nanocomposite Materials

Tier 0 engineering technology · Materials
EngineeringTier 0MaterialsStarting tech

Nanocomposite Materials is a tier 0 engineering technology (Materials) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Large Nanocomposite Armor, Large Nanocomposite Carapace, Large Nanocomposite Ferrodermis and 10 more and leads to Ceramo-Metal Materials. Console: research_technology tech_ship_armor_1.

Nanocomposite MaterialsMaterials· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
none
ID
tech_ship_armor_1

What Nanocomposite Materials unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Nanocomposite Materials

Empires that meet its conditions start with it (start_tech).

What Nanocomposite Materials leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Nanocomposite Materials
    • Uses bio-ships

In the game

Reinforced nanocomposite hull plating can provide an extra layer of protection that could be the difference between life and death in a combat situation.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_ship_armor_1

Nanocomposite Materials: questions

How do I get Nanocomposite Materials in Stellaris?

Every empire that meets its conditions starts with Nanocomposite Materials.

What does Nanocomposite Materials do?

It unlocks Large Nanocomposite Armor (ship component), Large Nanocomposite Carapace (ship component), Large Nanocomposite Ferrodermis (ship component), Medium Nanocomposite Armor (ship component), Medium Nanocomposite Carapace (ship component), Medium Nanocomposite Ferrodermis (ship component) and 9 more. It leads to Ceramo-Metal Materials.

What is the ID of Nanocomposite Materials?

The technology's ID is tech_ship_armor_1. To get it with the console: research_technology tech_ship_armor_1 (Stellaris 4.5.2).

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?