
Nuclear Missiles
Nuclear Missiles is a tier 0 engineering technology (Propulsion) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Miasma Launcher, Nuclear Missiles, Guidance System Focus and 1 more and leads to Fusion Missiles. Console: research_technology tech_missiles_1.
What Nuclear Missiles unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Missile Batterycondition
How to get Nuclear Missiles
Empires that meet its conditions start with it (start_tech).
- Any of
- Not: Uses bio-ships
- Tradition: Flood of Supremacy
- Has crisis level: Risk
- Technology: Riddle Escort
What Nuclear Missiles leads to
Technologies that list it as a prerequisite.
In the game
Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_missiles_1Nuclear Missiles: questions
How do I get Nuclear Missiles in Stellaris?
Every empire that meets its conditions starts with Nuclear Missiles.
What does Nuclear Missiles do?
It unlocks Miasma Launcher (ship component), Nuclear Missiles (ship component), Arkship Missile Battery (starbase module), Guidance System Focus (trait) and Leader Trait Rocketry Specialization 2 (trait). It leads to Fusion Missiles.
What is the ID of Nuclear Missiles?
The technology's ID is tech_missiles_1. To get it with the console: research_technology tech_missiles_1 (Stellaris 4.5.2).
Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.