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Nuclear Missiles

Tier 0 engineering technology · Propulsion
EngineeringTier 0PropulsionStarting tech

Nuclear Missiles is a tier 0 engineering technology (Propulsion) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Miasma Launcher, Nuclear Missiles, Guidance System Focus and 1 more and leads to Fusion Missiles. Console: research_technology tech_missiles_1.

Nuclear MissilesPropulsion· tier 0start
Base cost
known at start
Area
Engineering
Tier
0
Draw weight
—
Path from start
none
ID
tech_missiles_1

What Nuclear Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Nuclear Missiles

Empires that meet its conditions start with it (start_tech).

Conditions (potential)

What Nuclear Missiles leads to

Technologies that list it as a prerequisite.

In the game

Space-to-space missiles equipped with high-yield nuclear warheads. Although based on old pre-space technology, these crude fire-and-forget weapons can be surprisingly effective at range.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_missiles_1

Nuclear Missiles: questions

How do I get Nuclear Missiles in Stellaris?

Every empire that meets its conditions starts with Nuclear Missiles.

What does Nuclear Missiles do?

It unlocks Miasma Launcher (ship component), Nuclear Missiles (ship component), Arkship Missile Battery (starbase module), Guidance System Focus (trait) and Leader Trait Rocketry Specialization 2 (trait). It leads to Fusion Missiles.

What is the ID of Nuclear Missiles?

The technology's ID is tech_missiles_1. To get it with the console: research_technology tech_missiles_1 (Stellaris 4.5.2).

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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