
Zero-G Laboratories
Zero-G Laboratories is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Offworld Construction. It leads to Miniature Containment Fields. Console: research_technology tech_space_science_1.
What Zero-G Laboratories does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Resources Produced from Research Stations
How to get Zero-G Laboratories
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Zero-G Laboratories leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Zero-G Laboratories
- Nomadic empire
In the game
A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_space_science_1Zero-G Laboratories: questions
How do I get Zero-G Laboratories in Stellaris?
Research Offworld Construction first; then Zero-G Laboratories can be drawn as one of the 3 physics research options.
What does Zero-G Laboratories do?
It gives +10% Resources Produced from Research Stations. It leads to Miniature Containment Fields.
What is the ID of Zero-G Laboratories?
The technology's ID is tech_space_science_1. To get it with the console: research_technology tech_space_science_1 (Stellaris 4.5.2).
How much does Zero-G Laboratories cost?
1,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.