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Zero-G Laboratories

Tier 1 physics technology · Computing
PhysicsTier 1Computing

Zero-G Laboratories is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Offworld Construction. It leads to Miniature Containment Fields. Console: research_technology tech_space_science_1.

Zero-G LaboratoriesComputing· tier 11,000
Base cost
1,000
Area
Physics
Tier
1
Draw weight
100
Path from start
1 techs, 1,000 research
ID
tech_space_science_1

What Zero-G Laboratories does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +10%Resources Produced from Research Stations

How to get Zero-G Laboratories

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

What Zero-G Laboratories leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Zero-G Laboratories
    • Nomadic empire

In the game

A lot of critical research can only be done in a zero gravity environment, which these specialized laboratories are eminently designed for.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_space_science_1

Zero-G Laboratories: questions

How do I get Zero-G Laboratories in Stellaris?

Research Offworld Construction first; then Zero-G Laboratories can be drawn as one of the 3 physics research options.

What does Zero-G Laboratories do?

It gives +10% Resources Produced from Research Stations. It leads to Miniature Containment Fields.

What is the ID of Zero-G Laboratories?

The technology's ID is tech_space_science_1. To get it with the console: research_technology tech_space_science_1 (Stellaris 4.5.2).

How much does Zero-G Laboratories cost?

1,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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