
Specialized Combat Computers
Specialized Combat Computers is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Administrative AI. It unlocks Combat Computer (Artillery), Combat Computer (Carrier), Combat Computer (Line) and 21 more and leads to 2 technologies. Console: research_technology tech_combat_computers_1.
What Specialized Combat Computers does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Basic Combat RolesBasic Combat Roles Recent progress in AI behavioral theory allows us to designate specific combat roles to our shipboard computers.
What Specialized Combat Computers unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Combat Computer (Artillery)
Combat Computer (Carrier)
Combat Computer (Line)
Combat Computer (Line)
Combat Computer (Picket)
Combat Computer (Platform)
Combat Computer (Siege)
Combat Computer (Swarm)
Neural Implants (Artillery)
Neural Implants (Carrier)
Neural Implants (Line)
Neural Implants (Picket)
Neural Implants (Platform)
Neural Implants (Siege)
Neural Implants (Support)
Neural Implants (Suppressor)
Neural Implants (Swarm)
Neurochips (Artillery)
Neurochips (Carrier)
Neurochips (Line)
Neurochips (Picket)
Neurochips (Siege)
Neurochips (Swarm)
Starbase Combat Instincts
Starbase Fire Control
How to get Specialized Combat Computers
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 2 technologies, 2,500 base research with this one
What Specialized Combat Computers leads to
Technologies that list it as a prerequisite.
In the game
Active matrices tuned for specific combat-centric tasks greatly improve engagement efficiency.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_combat_computers_1Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 2
OR = {
has_technology = tech_destroyers
has_technology = tech_weavers
}
}
modifier = {
factor = 2
OR = {
has_technology = tech_cruisers
has_technology = tech_harbingers
}
}
modifier = {
factor = 2
OR = {
has_technology = tech_battleships
has_technology = tech_stingers
}
}Specialized Combat Computers: questions
How do I get Specialized Combat Computers in Stellaris?
Research Administrative AI first (2 technologies in the whole chain); then Specialized Combat Computers can be drawn as one of the 3 physics research options.
What does Specialized Combat Computers do?
It unlocks Combat Computer (Artillery) (ship component), Combat Computer (Carrier) (ship component), Combat Computer (Line) (ship component), Combat Computer (Picket) (ship component), Combat Computer (Platform) (ship component), Combat Computer (Siege) (ship component) and 18 more. It leads to Auxiliary Fire-control and Extended Combat Algorithms.
What is the ID of Specialized Combat Computers?
The technology's ID is tech_combat_computers_1. To get it with the console: research_technology tech_combat_computers_1 (Stellaris 4.5.2).
How much does Specialized Combat Computers cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.