
Advanced Strike Craft
Advanced Strike Craft is a tier 3 engineering technology (Voidcraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Improved Strike Craft. It unlocks Advanced Fighter Wing, Advanced Strike Craft and Super Flagella and leads to 2 technologies. Console: research_technology tech_strike_craft_3.
What Advanced Strike Craft unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Advanced Strike Craft
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 2 technologies, 10,500 base research with this one
What Advanced Strike Craft leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Advanced Fighter Wing
- Uses bio-ships
In the game
A further refinement in strike craft design, these advanced strike craft are a pilot's dream. Their performance far exceeds that of previous models.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_strike_craft_3Advanced Strike Craft: questions
How do I get Advanced Strike Craft in Stellaris?
Research Improved Strike Craft first (2 technologies in the whole chain); then Advanced Strike Craft can be drawn as one of the 3 engineering research options.
What does Advanced Strike Craft do?
It unlocks Advanced Fighter Wing (ship component), Advanced Strike Craft (ship component) and Super Flagella (ship component). It leads to Iterative Pilot Training and Synapse Interceptors.
What is the ID of Advanced Strike Craft?
The technology's ID is tech_strike_craft_3. To get it with the console: research_technology tech_strike_craft_3 (Stellaris 4.5.2).
How much does Advanced Strike Craft cost?
6,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.