
Iterative Pilot Training
Iterative Pilot Training is a repeatable society technology (Military Theory) in Stellaris 4.5.2. Its base cost is 50,000 research, rising by 5,000 per level. It needs Advanced Strike Craft. Console: research_technology tech_repeatable_weapon_type_strike_craft_fire_rate.
What Iterative Pilot Training does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +10%Strike Craft Fire Rate
How to get Iterative Pilot Training
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 15) and its weight modifiers. Tier 5 opens after 6 tier 4 technologies of the same area.
The whole research path: 3 technologies, 60,500 base research with this one
In the game
By collecting and analyzing the performance data of the pilots that came before, we have exponentially improved our pilot training methods. Each one will be quicker than the one that came before.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_repeatable_weapon_type_strike_craft_fire_rateDraw weight script, as in common/technology/00_soc_tech_repeatable.txt
factor = @repatableTechFactor
Iterative Pilot Training: questions
How do I get Iterative Pilot Training in Stellaris?
Research Advanced Strike Craft first (3 technologies in the whole chain); then Iterative Pilot Training can be drawn as one of the 3 society research options.
What does Iterative Pilot Training do?
It gives +10% Strike Craft Fire Rate.
What is the ID of Iterative Pilot Training?
The technology's ID is tech_repeatable_weapon_type_strike_craft_fire_rate. To get it with the console: research_technology tech_repeatable_weapon_type_strike_craft_fire_rate (Stellaris 4.5.2).
How much does Iterative Pilot Training cost?
50,000 society research before modifiers, +5,000 per level. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech_repeatable.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.